how can I render a render where the armature is visible and the mesh is hidden Armature

My armature screenshot enter image description here

  • $\begingroup$ far as I understand power is due, but still can not find anyone who knows how. $\endgroup$ – user58715 Jan 5 '19 at 15:23
  • $\begingroup$ i do it, I will not publish the solution because they gave me negative votes to my question and it is as valid as anyone's, i do, render bones is possible with shading language $\endgroup$ – user58715 Jul 1 '19 at 17:06
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    $\begingroup$ If I understand you correctly, you will not help the whole community because one person gave you a negative vote on your question? That's a quite petty reaction. $\endgroup$ – Sava Jul 2 '19 at 12:47

You can't. The armature isn't a mesh or considered as a 'real' 3D object in Blender. It's a visual aide for positioning your mesh, nothing else. Thus why it cannot be rendered.

As said in the Blender Manual

These shapes will never be rendered - like any bone, they are only visible in 3D Views.

| improve this answer | |
  • $\begingroup$ should be able to do, because what you're looking at is an OPENGL render made with blender $\endgroup$ – user58715 Jan 4 '19 at 20:57
  • $\begingroup$ i.imgur.com/osh0ofI.png $\endgroup$ – user58715 Jan 4 '19 at 21:10
  • $\begingroup$ what you wrote is not an answer, it sounds more like a simple comment you should remove it $\endgroup$ – user58715 Jan 5 '19 at 15:25
  • $\begingroup$ @BlenderBlackened I updated my answer with a quote from the Blender Manual. Though, I tested the OpenGL on my computer and it seems to work, so, why don't you use it? $\endgroup$ – Sava Jan 5 '19 at 17:17
  • $\begingroup$ your answer is still a simple comment because the reference is wrong $\endgroup$ – user58715 Jan 5 '19 at 17:25

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