My object is normally 2MB but when I export with 2 shape keys, the file size increases to 4MB. 1MB/shape key is much too large. Are there any alternatives to shape keys or any methods to conserve file size while keeping the same functionality?
I also noticed some export options for animations. I currently have "export animations", "export within playback range", "keyframes start with 0", export skinning, export morphing, export morphing normals, export morphing tangents all checked off. Only "force sample animations" and "bake skinning constraints" are unchecked. I'm not really using it for animation; I have a gui that allows a user to interact with the shape keys.
If you need any more information, just let me know. Thanks in advance.