I'm attempting to create a turtle character. I'm new to rigging & animation, so apologies if this doesn't make sense.
Everything has been pretty straightforward thus far, but I'm having problems with the weights. I did the rigging, and then set the meshes to have it as a parent with automatic weights.
I thought that I could paint the weights by bone, but it looks like it's only possible to do so by the whole armature (at least from what I can tell). My goal is to have the shell be completely rigid, and not deform with the rest of the limb movements. However, I still want the shell to be animatable so it can jostle around and such, just not deform like a traditional body.
Is it possible to isolate the shell? Maybe multiple armatures or some feature I'm missing? My goal is to export this as an FBX to Unity, if that has any bearing.
Any input is appreciated.