So I built a procedural material and I would like to export it as an image (something I've never tried before) and I cannot get it to work. I have a UV Map, and the renderer view shows my material just fine. In the Texture Node Editor I have a detached (and highlighted) Image Texture with the file name. When I switch to the cycles renderer bake, I just get a blank image in the UV and Image editors. I was trying to render combined mode and on someone's advice in Reddit I also added an emission node to my texture and tried rendering "emit," as well as other different channels, with the same results.
Here's an album with my output nodes, and my attempts at rendering "combined," "diffuse," and "emit:" https://imgur.com/a/w4U8Jlr
Alternatively, if there's a better way for getting my materials out to Unity that would be cool too!
Any help would be greatly appreciated!