I was following some basic tutorial on youtube to make basic levels and after I used the solidify modifier to make the walls thicker, this weird glitching happened in the corners. Can you explain to my why and what should I do to avoid it? Thanks.
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1$\begingroup$ Would help if we could see your .bled file. You can upload your file to blend-exchange.giantcowfilms.com . Then Edit your question and paste in the new URL. $\endgroup$– 3fingeredfrogDec 31, 2018 at 9:39
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$\begingroup$ @3fingeredfrog I've been trying to upload it on your website and nothing is happening. Do you have a better website where I could upload my file? $\endgroup$– HugeNoobDec 31, 2018 at 10:30
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$\begingroup$ you need to put the address of this page in the field where it's asked to be able to upload. If you still don't succeed use a site like wetransfer $\endgroup$– moonbootsDec 31, 2018 at 10:41
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$\begingroup$ The file is in the OP. $\endgroup$– HugeNoobDec 31, 2018 at 10:46
2 Answers
You need to remove Doubles from your mesh for the solidify modifier to work correctly. Open the Specials menu and choose Remove Doubles.
Then enable Backface Culling and you will see that your mesh is "inside out ". Correct this by selecting all then open the Specials menu again and this time choose Flip Normals.
You have overlapped vertices in corners.
- Go to Edit mode.
- Select all vertices by pressing A.
- In Vertex mode press Spacebar and type "Remove Doubles".