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newbie here. Trying to clean up my project (basic character model creation, rigging, and animation). I presume all animations should be tied to the armature, so am systematically removing all animations I had tied to objects (such as body, helmet, etc.). Most of them I was able to delete with shift+x in the dope sheet or deleting them in the NLA editor and then purging orphan data, but this tricky fella... Working project; the other animations I want to keep, but poselib wont begone

Is poselib default or required to be there? I have no objects or such that depend on poselib, and even deleted all of his keyframes why cant he just get a 0 and be deleted on reset like the others? Additionally, please correct me if I'm wrong about tying all animations to armature instead of armature and objects. Thank you in advance.

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