I have no idea what is causing this but I would rather not redo it. When I edit one side of the mouth the other side goes nuts and one face always gets deselected when I go back.

Faces originally selected Faces after trying to scale, translate or rotate Face gets deselected when I undo

This only happens with the mouth and not any other part

Full view of mesh for reference

I have a sub-serf modifier, particle effects and an armature on this mesh but after removing them all of them

Any help would be appreciated.

  • $\begingroup$ Are the faces connected via some internal edges? Have you turned off 'Limit selection to visible' ? could you upload the .blend file somewhere? $\endgroup$ – JeffUK Dec 31 '18 at 16:29

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