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I'm a game developer and I'm using the Christmas break as an excuse to finally learn blender. The 2.8 update is fantastic and I'm enjoying it so far.

However I have a question and I want to know if there is an easier way to do snap two objects together.

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In the image above, I want to know if there is an easier way to snap these objects, aligning by the vertices I have highlighted. I was able to use the vertex snap by closest to achieve this, I'm concerned that repeating this process with a more complicated model will be more difficult. (See image below)

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The best way I could find of doing this is going into edit mode, selecting all verts, then deselecting and reselecting the vert I want to use to snap and then changing the vert snapping parameters to 'active'. This does do what I want (see image below), but it's a lot of steps.

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I'm most familiar with 3DS Max as a modelling tool, and it's fairly simple to mouse over a vert, allowing it to become the 'active' and then dragging to snap to another vert. Is there a similar methodology to this in blender or am I coming at this problem from the wrong angle?

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  • $\begingroup$ If you use the 'Active' 'Vertex' option, all selected vertices will transform in such a way as to snap the active vertex to your selected target. I wish that 'Target' sub-panel had been re-labelled 'Source' .. it refers to the component in motion. $\endgroup$
    – Robin Betts
    Dec 30, 2018 at 19:54
  • $\begingroup$ My issue is more complicated than you. I don't even know a way to snap the objects using vertex not even the "not better way" that you are doing and didn't even understand how you are doing it. $\endgroup$
    – AaA
    Oct 19, 2019 at 10:41
  • $\begingroup$ Did you ever figure this out? I also learned to Snap in 3DS Max and I'm having a hell of a time figuring this out in blender? The only way that I can figure out how to do it is through a very convoluted set of operations with Shift-S. I can go to edit mode and select a vertex, snap the 3D cursor to the vertex, exit edit mode, select the 2nd object, go into pivot editing mode, select a vertex, snap the pivot to the vertex, exit pivot editing mode, and then snap the 2nd object to the cursor...phew. There's got to be an easier way. $\endgroup$
    – uglycoyote
    Dec 11, 2021 at 4:00

1 Answer 1

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It's easiest done with QuickSnap addon

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  • $\begingroup$ .. and soon to be standard in 4.0.. 'B' will locate the source (moving) snap feature in Object Mode. $\endgroup$
    – Robin Betts
    Sep 28, 2023 at 16:21

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