I'm a game developer and I'm using the Christmas break as an excuse to finally learn blender. The 2.8 update is fantastic and I'm enjoying it so far.

However I have a question and I want to know if there is an easier way to do snap two objects together.

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In the image above, I want to know if there is an easier way to snap these objects, aligning by the vertices I have highlighted. I was able to use the vertex snap by closest to achieve this, I'm concerned that repeating this process with a more complicated model will be more difficult. (See image below)

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The best way I could find of doing this is going into edit mode, selecting all verts, then deselecting and reselecting the vert I want to use to snap and then changing the vert snapping parameters to 'active'. This does do what I want (see image below), but it's a lot of steps.

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I'm most familiar with 3DS Max as a modelling tool, and it's fairly simple to mouse over a vert, allowing it to become the 'active' and then dragging to snap to another vert. Is there a similar methodology to this in blender or am I coming at this problem from the wrong angle?

  • $\begingroup$ If you use the 'Active' 'Vertex' option, all selected vertices will transform in such a way as to snap the active vertex to your selected target. I wish that 'Target' sub-panel had been re-labelled 'Source' .. it refers to the component in motion. $\endgroup$ – Robin Betts Dec 30 '18 at 19:54
  • $\begingroup$ My issue is more complicated than you. I don't even know a way to snap the objects using vertex not even the "not better way" that you are doing and didn't even understand how you are doing it. $\endgroup$ – AaA Oct 19 '19 at 10:41

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