1
$\begingroup$

In my screenshot I rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow? is there anyway in Blender I can hava a custom construction plane?

enter image description here
enter image description here

$\endgroup$
  • $\begingroup$ you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is $\endgroup$ – HenrikD Dec 30 '18 at 8:02
  • $\begingroup$ In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges. $\endgroup$ – batFINGER Dec 30 '18 at 8:06
3
$\begingroup$

You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.

enter image description here

Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.