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In modeling this knife and handle, I am attempting to bake the high poly mesh onto a low poly version so this can used in game engines, etc. But as I try to bake it, the normal maps aren't looking like I want them to be, I see some smoothing with the jagged edges of the low poly mesh, and the render result is horrendous. I suspect that it could be a uv-unwrapping problem, or that the two meshes versions are more suited for a displacement map, but I am a bit new to this workflow.

Here is a link to the .blend file, knife.blend

  • $\begingroup$ I suspect this is an issue arising from the differences between the high and low mesh, but the files you provide are only the high-poly meshes. What are you trying to bake onto? $\endgroup$ – Kirbinator Dec 30 '18 at 0:09
  • $\begingroup$ The low-poly meshes are on layer 2 of knife.blend $\endgroup$ – btechdog Dec 30 '18 at 5:57

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