Asked this on rightclickselect but they said i should post it here :
Its Christmas, so merry Christmas. With it being Christmas it gives me a bit of time to play about in blender which is nice. however i am still very confused by the mark hard soft edge / Auto smoothing in Blender. in Maya its straight forward and clear as day but in blender i find it very confusing since coming from a Max and Maya background. i watched a video where a guy set the auto smoothing to 180 degrees and them marked hard and soft edges which seemed in his video to work. i tried this with strange results. either i'm doing something super wrong or the system is a bit bazaar. then there is shade smooth and shade flat...which is again another method.
so that is 3 methods?
Auto smooth, hard/soft edge and shade smooth/Flat???
is this going to get simplified / improved with 3 methods to do the same thing is seem utterly confusing to have so many methods all of which from what i see don't really play well with each other and from what I've seen there isn't one that overrides the other. the hard and soft edges seem like the logical winner, if you set it manually that is what it should be IMO.
Perhaps someone with more Blender knowledge and experience can enlighten me to where i am going wrong. Ultimately id prefer the Maya hard and soft edge to be the way to be doing this in blender and with the auto smoothing being a default that can be manually overridden.