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I was trying to fix some bones using BlenRig and rotated them in pose mode, but my charater's mesh also deformed. How can I re-apply bones so mesh can look normal again?

Hormal mesh enter image description here

After I rotated bones in pose mode enter image description here enter image description here

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  • $\begingroup$ Your pictures look like there is two overlapping meshes here. I'd try to find another mesh, and hide it. $\endgroup$ – Mechanic Dec 29 '18 at 8:49

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