I have a cat model that I have sculpted and rigged. He is a pretty fat cat, in between realistic and cartoonish. I made the legs kind of short and not anatomically correct. When I do the walk cycle everything works fine but his belly mesh wobbles way to much. I have tried everything that I can think of to reduce the wobble. I have tried weight painting. I brought down the bones for legs to match with legs. Body looks kind of like a balloon, (that is the way I want it). Some wobble would be good but looks ridicules. I have tried constraints but end up with other problems. I been at blender for a while but haven't done a lot of characters as of yet. I am really desperate to finish this character and start on others for my cartoon I am working on. I would be really grateful for any help or suggestions, good tutorials etc. Thank you!
I have found a fix to my problem, posted picture just incase someone else has the same problem with a character. I basically added bones to areas that what distorting more than I cared for. The rig is complex (blenders own rig) but I like it. I tried resizing bones and adding sub dividing bones that only caused more problems. So I finally thought adding to breast bones and placing them in areas that caused to much mesh deform. I also did the same for torso and made two sub bones from it. also from the torso bone a stomach bone. stomach does not deform at all any more when animating but I can use it manually if I want.