I have a cat model that I have sculpted and rigged. He is a pretty fat cat, in between realistic and cartoonish. I made the legs kind of short and not anatomically correct. When I do the walk cycle everything works fine but his belly mesh wobbles way to much. I have tried everything that I can think of to reduce the wobble. I have tried weight painting. I brought down the bones for legs to match with legs. Body looks kind of like a balloon, (that is the way I want it). Some wobble would be good but looks ridicules. I have tried constraints but end up with other problems. I been at blender for a while but haven't done a lot of characters as of yet. I am really desperate to finish this character and start on others for my cartoon I am working on. I would be really grateful for any help or suggestions, good tutorials etc. Thank you!

  • $\begingroup$ It's unclear what is wrong. Some pictures, or shared blend file can help people to understand the problem better. ( blend-exchange.giantcowfilms.com ) $\endgroup$ – Mechanic Dec 29 '18 at 9:00
  • $\begingroup$ how do I add a picture? $\endgroup$ – Nigel Dec 29 '18 at 22:08
  • $\begingroup$ I didn't know how to upload my pictures without using the answer box, so below is the answer but pictures showing the issue that I am having. $\endgroup$ – Nigel Dec 29 '18 at 22:23
  • $\begingroup$ edit your question, and in the editor window (above the text area) there would be an image button (Ctrl+G). $\endgroup$ – Mechanic Dec 29 '18 at 22:23
  • $\begingroup$ I spent a lot of time researching and found no answers. I finally found a solution, but not after hours of experimenting, why do I get negitave points? I asked the question the best I knew how. $\endgroup$ – Nigel Dec 30 '18 at 0:32

I have found a fix to my problem, posted picture just incase someone else has the same problem with a character. I basically added bones to areas that what distorting more than I cared for. The rig is complex (blenders own rig) but I like it. I tried resizing bones and adding sub dividing bones that only caused more problems. So I finally thought adding to breast bones and placing them in areas that caused to much mesh deform. I also did the same for torso and made two sub bones from it. also from the torso bone a stomach bone. stomach does not deform at all any more when animating but I can use it manually if I want. enter image description here

  • $\begingroup$ adding bones helps to automatic weights assigning. But there is better way - mastering the weight painting. It gives you better control of how the mesh follows the bones. Some fine tutorial ( youtube.com/watch?v=AuunjITq2e0 ) $\endgroup$ – Mechanic Dec 30 '18 at 0:58
  • $\begingroup$ Thank you. I have been looking for good weight painting, tried it on this character but caused more problems instead of fixing the issues I had, but I am going watch this video link you gave me. I definitely want to understand weight painting better. $\endgroup$ – Nigel Dec 30 '18 at 1:05
  • $\begingroup$ Definitely, it will pay back on your next characters. There are some not obvious things in weight painting that are essential to be aware of for good results. I myself got a lot from this guy's videos. Good luck. Btw, nice cat. Like the one that meows on my kitchen. :-) $\endgroup$ – Mechanic Dec 30 '18 at 11:40

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