2
$\begingroup$

I've spent way too many hours on this and I don't know how else to make this work. Perhaps a dozen hours went into getting the coordinates right on a group of grass, only for it to break completely when made into a particle (I thought this would not be an issue since it is generated from the "object" as you can see below). As for the original mesh, there is a special location that I have put my grass (under the ground) because I don't want to use a (useless) tilted object (seems to be the only way to get the particles to stay upright or they end up being on the side). Here's what I'm trying to do:

enter image description here

Here's what I get, though:

enter image description here

Any help is greatly appreciated. Btw, I'm trying to do this (with the translucent-like effect):

enter image description here enter image description here

$\endgroup$
1
$\begingroup$

A couple problems arise from using the Object coordinates. I would use Vertex Colors:

In Weight Paint mode, use the Weight Gradient tool under Weight Tools in the T sidebar to create a weight gradient along your grass blade. Use the weight painting tools to adjust as needed:

enter image description here

Next, enable the Tissue add-on in the Add-ons panel of the user preferences:

enter image description here

Now, in Vertex Paint mode, use the Vertex Color from Vertex Group tool in the Tissue Tools panel of the T sidebar to convert the weight into a vertex group:

enter image description here

Last, use an Attribute node to get the gradient from the vertex color:

enter image description here

Result as a particle:

enter image description here

$\endgroup$
  • 1
    $\begingroup$ Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it! $\endgroup$ – Lucidity of Power Dec 29 '18 at 1:27

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.