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I have been seeing this sweep effect where a scene fades from just a clay render with no textures to a wireframe scene back to a fully textured scene and so on. I understand how this is done with basic editing, but I can't figure out how to replicate this wireframe effect in eevee effectively. It works in cycles however when I flip over to eevee it appears "glitched" for the lack of a better word

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  • $\begingroup$ Are you talking about Wireframe node or modifier or just joining different render layers in Compositing? There are more then one way to do it. $\endgroup$ – cgslav Dec 31 '18 at 3:22

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