0
$\begingroup$

I have been seeing this sweep effect where a scene fades from just a clay render with no textures to a wireframe scene back to a fully textured scene and so on. I understand how this is done with basic editing, but I can't figure out how to replicate this wireframe effect in eevee effectively. It works in cycles however when I flip over to eevee it appears "glitched" for the lack of a better word

$\endgroup$
  • $\begingroup$ Are you talking about Wireframe node or modifier or just joining different render layers in Compositing? There are more then one way to do it. $\endgroup$ – cgslav Dec 31 '18 at 3:22

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.