I have been trying to create a rig for my model of a dragon (it is a school project). I have constraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail.
I stupidly made the teeth as a separate object, sculpted the mouth to include the teeth, and then used Ctrl+J to make it a part of the dragon. Before using Ctrl+J, the teeth moved very weirdly but everything else worked. After joining the teeth everything went weird. How do I made this armature work?