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In the older versions of blender 2.8 it used to be possible (I did it once and I saw videos of people doing it) to render out the viewport (I think it was with an OpenGL render option), in rendered mode with EEVEE and it gives an, albeit lower quality than the final EEVEE render product, a function EEVEE-level real-time render of the scene from the viewport.

In the newer versions of blender 2.8 I noticed this option has been removed and I can't seem to find it (or anything about it on the web)! Does anyone HOW to still accomplish this functionality? It's probably just some built in function whose button was removed, but the function probably still exists... does anyone know how to access it with python, or do I need to make my own build of blender? If I need to make my own build to get the function back, does anyone at least know the C++ function to call to get it???

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just go to: view--viewport render

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Try changing the render engine to Workbench. Then below that in the Lighting tab, and Color tab, you can change the viewport settings. Then you can render it and it will render the viewport.

Hope this helps.

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  • $\begingroup$ Hi thanks, I tried switching to workbench but now everything is gray.. do you mind showing a couple screenshots of what you did to retain your node materials in the workbench renderer? $\endgroup$ – Yaakov5777 Jan 7 at 6:04
  • $\begingroup$ Sorry, I tired to figure that out but I don't know how to do that. The only things I can figure out how to change are the Flat, Studio, or Matcap Lighting. $\endgroup$ – BlenderBurst Jan 8 at 18:39

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