I've searched around the forums here and found multiple solutions for this problem, however they appear to be unique to those individuals. Their solutions do not work with this particular scenario.
I'm trying to bake multiple materials (nodes), with Cycles Render, into one UV Unwrapped Map. I've followed several tutorials on the process as well, none of them seem to change the outcome. The end product seems to be only one material, no matter how I select the material, the UV Map, or whatever, it'll always bake the Connector Material only. I cant get the other material to show up in the final render.
The Blender File: Located Here