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I have tried various fixes like removing doubles, altering the mesh, the problem persists. Here's the .blend: https://drive.google.com/open?id=1OwhsqAuXHCTySSfbciQxV9f1igz4xLQ1

enter image description here

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It looks like it's a problem of normals, select all and ShiftN to recalculate and it will fix it.

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  • $\begingroup$ I don't know why it's not visible though, I'm not very familiar with 2.8 yet ;) $\endgroup$ – moonboots Dec 28 '18 at 12:48

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