I make GFX on a game called Roblox, and today I was making one but when I rendered it, the render didn't have the texture on it. It still has the texture on it in 3D View though.enter image description here Please help because I cannot find a solution anywhere online and I have tried most things and it still doesn't have the texture on in the render, even though it does it 3D View.

  • $\begingroup$ Can you provide the blend file? $\endgroup$ – Francisco Arleo Dec 26 '18 at 17:20
  • $\begingroup$ I don't know how to sorry. $\endgroup$ – Edwin Stojanov Dec 26 '18 at 17:32
  • $\begingroup$ Don't worry about it, just go to this url blend-exchange.giantcowfilms.com , drag and drop your file and then paste this question's url below $\endgroup$ – Francisco Arleo Dec 26 '18 at 17:34
  • $\begingroup$ Okay I did. You can find it at the end of my question. $\endgroup$ – Edwin Stojanov Dec 26 '18 at 17:42
  • $\begingroup$ You forgot the texture images, you can pack them in the blend by going to File > External Data > Automatically pack into .blend $\endgroup$ – Francisco Arleo Dec 26 '18 at 17:56

Assuming your texture is an image file this should work.

Change it from Blender Render to Cycles Render. enter image description hereGo into edit mode(tab-key) and unwrap it(u-key). enter image description hereGo into the node editorenter image description here. In the node editor bring up the node add menu (shift + a), and select image texture. Assign your image/texture to the image texture boxenter image description here. Attach the yellow node from the texture image box to the diffuse box.enter image description here. This should work.

  • $\begingroup$ Before visiting the Node Editor panel, is it necessary to go to Properties panel -> Material and click Use Nodes? $\endgroup$ – unutbu Dec 27 '18 at 1:30
  • $\begingroup$ It is necessary to enable nodes. Like you suggested, you can do that in the material panel, but you can also do it when you open the nodes editor. There should be a check box at the bottom of the editor that you can click to enable it. $\endgroup$ – Brian T Brennglass Dec 27 '18 at 1:55

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