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I am trying to give it a try to Blender. After the 2.8 update I got totally in (visually) at least.

I am trying to explore the UI and I find a few differences that I am trying to understand. This is not a critic it is just doubts that I am trying to solve.

  1. In Modo when I move a vertex or any other element of the geometry the "coordinates" are 0 from the beginning. For ex. If I grab an upper vertex of a cube and I click the move tool any units input will be 0+ X . In blender the vertex of a cube has already the position in the space embedded, making my decitions little bit more complex. If I want to make a change in a vertex that vertex of the cube will not be 0, but 2m for example. Therefore If I want to move it 2mm ...I need to put 2002.

Is it possible to use it as in Modo ?

  1. Is the boolean tool add-on working in 2.8 ?

  2. Is there any shortcut to see my mesh subdivided view ? I mean in Modo when you press TAB it will swap to the subd version of that mesh. In Blender I need to open a modifier and activate it each time. I would like to have a short cut that that allows me to toggle the view of the subd vs regular mesh.

  3. I am still not getting use to move the geometry parts with the shortcuts...I am coming from the product design field and I feel more comfortable moving things with a gizmo. Any option to have it always active when I press G ?

  4. Is this the right forum to ask? There are several options in the official web. My apologies if this is not the right one.

Thanks so much for helping.

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    $\begingroup$ Please keep only one question per post, ask as many as necessary $\endgroup$ Commented Dec 25, 2018 at 23:52

2 Answers 2

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Welcome to blender.stackexchange. Please only post one question per post, you can post as many new questions as you want!

  1. If you have the 3DView Transform Panel (N) open, it will show you the coordinates of a vertex. You can use an arithmethic operation if you want to offset a value. E.g. if the vertex is at (1, 2, 3) and you want to move it 4.5 units along Y, then you can simply double click into the Y field of the vertex transform. It will now read 2m followed by the cursor. Typing +4.5 and pressing ⏎ Enter will shift it to 6.5 as expected.
    enter image description here
    You can also use the operation properties which appears in the box after completing an operation. Press GY and confirm with LMB LMB to move the vertex along Y. The operation dialog will show
Move X       0m
     Y       0.12345m
     Z       0m

Now you can change the the relative value, by clicking on the individual field, entering it and confirming with ⏎ Enter or LMB LMB.
enter image description here

  1. The BoolTools Addon is not yet updated for 2.8. (25.12.19)
  2. In Object Mode (↹ Tab if you're in edit mode): Press ⎈ CtrlNumber to change the view level of the subdivision surface modifier. ⎈ Ctrl1 will be level one while ⎈ Ctrl0 will show no subdivision at all, etc...
    subsurf

  3. The gizmo is enabled with the buttons on the left hand side T or with Space > G/R/S/3

  4. Questions 1 - 4 are almost right for this forum, view the asking section for more info. They should however be split into several posts in the future. This question may get closed for that reason. Question 5 however, does not have anything to do with the usage of Blender, but with the usage of this forum. It belongs to meta.
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  • $\begingroup$ I really appreciate your fast answer. Unfortunately It is not behaving as you explain :( $\endgroup$ Commented Dec 26, 2018 at 0:17
  • $\begingroup$ Sorry I am trying, but when I press "enter" the comment got sent ... I can clarify of course: 1. If I make a cube. I pick a vertex and press -10 mm it does not subtract -10 in that axis. Not sure why. It might be helpful If I could record a video from Modo. 2. Nothing to add :) I guess I will wait 3. I managed to do it. The issue is that I am still not understanding the "object" mode function. I would like to toggle between my subd and mesh and e able to manipulate it. The operation now shows me the subd facetated without edges and I would like to see it as in edit more. $\endgroup$ Commented Dec 26, 2018 at 0:19
  • $\begingroup$ My gizmo only works when I go and press the move button, but I would like to not need that step. I just want to move like "g" but having a gizmo. I am so sorry for being annoying , It is just that I am trying to understand if i am doing something wrong. $\endgroup$ Commented Dec 26, 2018 at 0:24
  • $\begingroup$ @Bruno I added some images. I still don't understand the move like "g" but having a gizmo part. $\endgroup$
    – Leander
    Commented Dec 26, 2018 at 0:40
  • $\begingroup$ I am exploring the videos . I will reply asap :) thanks $\endgroup$ Commented Dec 26, 2018 at 0:42
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Hope this helps a little bit.

in Blender 2.80 if you right click on the tools you could either add it to Quick Favorites (Q) or assign a Shortcut.

enter image description here

enter image description here

Good Luck

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