I am trying to give it a try to Blender. After the 2.8 update I got totally in (visually) at least.
I am trying to explore the UI and I find a few differences that I am trying to understand. This is not a critic it is just doubts that I am trying to solve.
- In Modo when I move a vertex or any other element of the geometry the "coordinates" are 0 from the beginning. For ex. If I grab an upper vertex of a cube and I click the move tool any units input will be 0+ X . In blender the vertex of a cube has already the position in the space embedded, making my decitions little bit more complex. If I want to make a change in a vertex that vertex of the cube will not be 0, but 2m for example. Therefore If I want to move it 2mm ...I need to put 2002.
Is it possible to use it as in Modo ?
Is the boolean tool add-on working in 2.8 ?
Is there any shortcut to see my mesh subdivided view ? I mean in Modo when you press TAB it will swap to the subd version of that mesh. In Blender I need to open a modifier and activate it each time. I would like to have a short cut that that allows me to toggle the view of the subd vs regular mesh.
I am still not getting use to move the geometry parts with the shortcuts...I am coming from the product design field and I feel more comfortable moving things with a gizmo. Any option to have it always active when I press G ?
Is this the right forum to ask? There are several options in the official web. My apologies if this is not the right one.
Thanks so much for helping.