Set Active Object as Camera a simple function, CtrlNumPad 0, used to change the active camera yet such a problem for so many.
I know the use of it for cameras (quickly switch between multiple cameras), but is there any reason to set an object as the scene camera?
Using blender terminology, I'm specifically asking about objects with the data type of 'MESH', 'CURVE', 'SURFACE', 'META', 'FONT', 'ARMATURE', 'LATTICE', 'EMPTY', 'LAMP', and 'SPEAKER'. (every object type except 'CAMERA'.)
With the scene camera set to a mesh object it will render nothing (or crash blender). So what is the purpose of this?