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So I've been modelling a club chair and i need to connect these two together without causing shading errors:

enter image description here

I tried merging vertices, but it causes shading errors which cannot be fixed via edge split and subsurface and would most likely impact the texture quality:

enter image description here

None of the other suggested other questions really answer what i need, any way i can merge these two parts together without shading issues?

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  • $\begingroup$ @Sava no i didn't think of that. Thanks for the answer it worked out :) $\endgroup$ – cgperfect Dec 25 '18 at 18:13
  • $\begingroup$ I'll make it an answer then delete this comment, and you can upvote and accept the answer. I get reputation on the site and people who have similar problems will find the answer. Thank you. $\endgroup$ – Sava Dec 25 '18 at 18:20
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The best way to merge those two mesh is by using a Edge Loop to connect them together. That way you avoid all the shading and UV errors.

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