I modeled a Human mesh for an RPG-Game and created severel animations. I reworked the mesh and sculpted ( the first time ) using The multiresolution modifier like in a tutorial.
If i run the animation without the Multirresolutionmodifier Preview The fps-Count is 60 (and all is fine ) .If i activate the first level it drops to 15 and if i activate my final wanted Preview level 4 it drops to 1.5 or even lower. I am relative new to blender and didn´t find much information about this Problem while searching. Only some optimize approach in the settings which didnt change noticable the situation. And that Nvidia and multiresolution can cause some Issues (maybe only in the past) I dont know why exactly. In Unity it runs smooth with Multiresolutionmodifiers applyed.
Graphiccard GeForce GTX 660Ti newest driver and on a better pc from college its the same problem.
If you guys could take a look on it.
I would realy thankful about it.
Any suggestion would be nice.