I am a beginner at rendering! I am trying to render a very simple object, a sphere with a single material added with the principled shader. I would like to make a high-reflecting metallic sphere.
I don't understand why I see something similar to what I want in the LookDev Method (I use Blender 2.80), but something totally different (i.e. a diffusive and very dark sphere) when I render the scene. I attached the pictures of both the LookDev Method and the rendered image.
I think that the materials settings are more or less fine (cause I see it properly in the LookDev Method), and I have tried both Cycles and Eevee as render engines, including the Ambient Occlusion and employing an HDR environmental texture.
Could anybody suggest me which rendering settings are key to obtain the desired result?