Merry Christmas Everyone
I'm having a hard time modeling a car.
My true question is, is it a must that my car model will be made only of quads? I tried this method but it seems like I'm creating unnecessary vertices than I should. I understand that it is crucial for it to be all quads instead of tris if one is aiming for a clean edge flow.
After I model the car I plan on adding a subdivision modifier. So should I use triad on places that it is required or should I use quads to manipulate my way through disregarding the extra vertices it will generate?
I'm so stuck. These page was intended by me to have all the problems I'm experiencing outlined, but I leave the rest to whosoever that can give me a way throughout my issues. [sigh] help please!