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How would I set the game engine to use cycles materials rather than standard materials. I don't even know where to start!

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    $\begingroup$ As far as I know, though I may be mistaken, you cannot use Cycles materials in the BGE. BGE is older than Cycles, and was never meant to accomodate Cycles, plus, BGE is going to be depreciated (ie not maintained nor added anymore) from 2.8 forward. $\endgroup$ – Sava Dec 22 '18 at 13:36
  • $\begingroup$ but you can still use Blender Render in the UPBGE Fork and Ketsji that have BGE, no matter where that quasi-mode called 2.8 goes $\endgroup$ – Blender Blackened Jul 4 at 22:20
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and the answer is No, you can not use cycles in bge, what you can do is create textures rendered in cycles and use them in bgr with their respective uv map.

enter image description here

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