I'm having a problem while rendering in eevee where most of my frames show up one right after the other with no sampling but then some frames kick up the memory usage and start sampling which causes one of my animated materials to break for that frame.
When everything is finished I end up with some frames having a blank display like in frame 27. Any reason only some frames would do this? I've tried playing with the sample size and it seems when I turn it up frames take longer over all but I end up with less of this happening. Any way to slow down the rendering so it doesn't render the frame before the mp4 loads on that frame?