0
$\begingroup$

I'm trying to rig clothes to a Fuse character that was rigged in Mixamo. I do this with ctrl+P -> with empty groups. Then select body mesh + shift click shirt -> weight paint -> transfer weight. Source layer - by name and Destination layer - all layers. But when I do this the shirt moves away from the body. What am I doing wrong? Is there another way?

before

After

$\endgroup$
  • $\begingroup$ HI, difficult to say without sharing the same object... you could try to share it (use blend-exchange.giantcowfilms.com, a free and permanent service, then edit your post to paste the provided link in the text) $\endgroup$ – m.ardito Dec 21 '18 at 21:21

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.