Im currently doing an animation.
One object in my scene has 1million polygons and highres textures.
Just synchronizing the object, during rendering takes 30 sek. So with 240 frames, each test-render of the entire animation, takes at least 2 hours.
Without the heavy poly-object it just takes 3 sek per frame.
Why does Blender need to synchronize the entire scene, for each frame of an aniamtion. And can't just do it once ? Especially when certain objects don't move.
And is there a way to do this just once ?