When I try to do this with an object that I've made in solidworks the mesh looks absolutely terrible, spikes, jagged edges etc. You know the deal. I have tried doings "Tris to quads" and "Limited dissolve" with various values in order to fix this mesh. However neither of those methods has worked for me.
I have tried exporting the SolidWorks model in both .wrl format and .STL format, neither of which has looked good when I use the subdivision modifier, I have also looked for a way to export the model using quads instead of SolidWork's seemingly standard setting of exporting in Triangles.
Basically my question is:
How do I modify my export settings or change my mesh in such a way that subdivision surface is possible without ruining the mesh.
OR
If there is any way to make SolidWorks export in quads exclusively