I'm new to 3D animation, and was trying out Blender. I've come across an issue that I'm not sure how to fix.
I wanted to try throwing fluid onto a subdivided plane, whose vertex's are being moved by the modifier 'displace'. The strength of displacement is being modulated by an audio file I put in through "bake sound to audio file".
The problem I'm facing is getting the fluid to interact with the displaced plane. I can't apply the displacement because that unhooks the f-curve and it stops being animated. Does anyone know a method (even if I have to start from scratch) that would allow me to make this interaction possible?