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Blender 2.79b

I think Fuse characters alpha/transparency channels might be broken.

To test this, I made a side by side comparison with the model next to a square tile.

The model's eyelashes (and hair) still have black edges while the tile shows a successful transparency map in the same environment:

enter image description here

The eyelashes and the tile have the exact same nodes and textures:

enter image description here

Is there a solution?

I've tried swapping out the eyelashes with copies and rearranging the noodles with no success.

The only other thing I can think of is to re-model the hair/eyelashes from scratch entirely.

[SOLVED] The problem was in Fuse when I exported to .obj : I clicked "pack textures and UVs" when I should NOT have done that.

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    $\begingroup$ Please make an answer, and accept is as the solution. $\endgroup$ – batFINGER Jan 2 at 8:27

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