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So this is the problem I'm having, when I render volumetric lights in Eevee, they don't show up with an orthographic Camera, but they do when using a perspective camera. Why is that? is there a way to render them on orthographic?

To clarify I'm using 1fc75dbbceea version (latest as of today 19-dec), and they do show on the viewport but not in the final render. And the Volumetric option is checked on the Render tab.

Render result of default spotlight through a default cube with default Principled Volume Shader, with a camera in perspective mode

Render result of default spotlight through a default cube with default Principled Volume Shader, with a camera in perspective mode

Same but with a camera in orthographic mode

Same but with a camera in orthographic mode

Startup file then Volumetrics checked

Startup file then Volumetrics checked

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  • $\begingroup$ You can post some screenshot?! $\endgroup$ – Sérgio Wilker Dec 20 '18 at 1:58
  • $\begingroup$ This looks like it could be a bug.. I am up against the exact same issue.. developer.blender.org/T57617 $\endgroup$ – zeehead Feb 4 at 17:53

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