So this is the problem I'm having, when I render volumetric lights in Eevee, they don't show up with an orthographic Camera, but they do when using a perspective camera. Why is that? is there a way to render them on orthographic?
To clarify I'm using 1fc75dbbceea version (latest as of today 19-dec), and they do show on the viewport but not in the final render. And the Volumetric option is checked on the Render tab.
Render result of default spotlight through a default cube with default Principled Volume Shader, with a camera in perspective mode
Same but with a camera in orthographic mode
Startup file then Volumetrics checked