I am working on a tutorial for a snow globe and when I finished and went to render, the outer transparent globe object I made is darker than the preview. I want it to look like it does for the preview version. I'm not sure why it is doing this and any help would be appreciated. Refer to the photos below for what it looks like rendered vs. the preview render. Thank you
Yeah, usually that type of darkness is caused by the volume scatter or volume absorption being too dense. As mentioned, I don't know why the view is different from the render, but altering the settings of the volume absorption and scatter will help correct it.
Here are some solutions: Set your max bounces value higher Put a light inside the globe
I hope these helped