I made this texture out of an image of icons with transparency, and I was wondering if there is a way to have all the icons on the outer sphere point to the inner sphere with little hologram stems? I'm assuming compositor nodes but I can't figure out how to get them to diverge to the inner sphere.
EDIT: this is not a duplicate of How to create a hologram projection with light rays? My question relates to making the stem of the hologram without a mesh (i.e. cone), but rather compositor based.
This is the render:
This is the node setup:
Basically trying to get non-mesh based way of achieving this: