I'm trying to place a group of trees that include an armature and leaves in a separate mesh scattered over a land. The problem is that only the tree's base is placed by the particle system, even though the leaves are a direct child of the base (see screenshot):
The first 3 trees in the middle are placed manually, the other ones are being placed by a particle system, as you can see, without leaves.
I found this answer, but it uses 'whole group' to tie objects together. The problem I then have is that I can't create a 'list' of trees to place at random. I wanted to comment on said answer instead of making my own question but I didn't have enough reputation to do so.
What would be the best way to use the particle system to place random objects such that I can still use objects with children? Thanks!
Other reasons for using Particle System:
- I can use a mask to distribute trees manually (like this guy)