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I'm trying to place a group of trees that include an armature and leaves in a separate mesh scattered over a land. The problem is that only the tree's base is placed by the particle system, even though the leaves are a direct child of the base (see screenshot):

Particle problem

The first 3 trees in the middle are placed manually, the other ones are being placed by a particle system, as you can see, without leaves.

I found this answer, but it uses 'whole group' to tie objects together. The problem I then have is that I can't create a 'list' of trees to place at random. I wanted to comment on said answer instead of making my own question but I didn't have enough reputation to do so.

What would be the best way to use the particle system to place random objects such that I can still use objects with children? Thanks!

Other reasons for using Particle System:

  • I can use a mask to distribute trees manually (like this guy)
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    $\begingroup$ Please state your experience with Python. How many trees are being placed? Are they relatively static? $\endgroup$ – atomicbezierslinger Dec 17 '18 at 9:56
  • $\begingroup$ This is a known [situation] with particles. Python can address this or systems which use Python. Children are not necessarily copied with particles or animated. Yet you could coordinate animated groups via Python to use the location and rotation and size et cetera of Particles. $\endgroup$ – atomicbezierslinger Dec 17 '18 at 10:11
  • $\begingroup$ If you are in the favorable position of having a few trees and need immediate results I would place them manually. (No Particles) I have placed animated objects using Particle information. Yet we still need to know your Python experience. Also you might want to state if you want a pre made solution ... or you want to learn something by building your own solution with Python or tools using Python. Lastly there are tools that do crowd animation ... where your trees could be the crowd ... you may want to search for such add ons. I have not used them and cannot remember the names at this time. $\endgroup$ – atomicbezierslinger Dec 17 '18 at 10:31
  • $\begingroup$ @atomicbezierslinger my Python experience is highly proficient, are you suggesting I'll try using Python? (I was thinking about it, but hoped for a more integrated solution) $\endgroup$ – user125756 Dec 17 '18 at 12:34
  • $\begingroup$ @atomicbezierslinger there aren't many trees to be placed but it's nice to know how it works in case I do need to place more of them, also I like it better when placed at random rather than doing it myself, as somehow the results seem more favorable. $\endgroup$ – user125756 Dec 17 '18 at 12:35

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