I am trying to make my volcano. I want to apply a
normal texture to the volcano, which is very warped as I am currently using
Project from View (Bounds) as my
UV map unwrapping. This is currently the texture for my volcano model:
How can I manipulate my original image texture to fit the new UV map from the old UV map? Is there a tool for this in Blender?
Sorry for all the images. I am trying to make this question as clear as possible. If you have questions, please ask me!