I am trying to make my volcano. I want to apply a normal
texture to the volcano, which is very warped as I am currently using Project from View (Bounds)
as my UV map
unwrapping. This is currently the texture for my volcano model:
It currently works well for just the image texture:
However, applying a normal does not work so well, and looks more like this:
This bad normal mapping is due to the steep gradient. This is why I need to somehow warp my original UV map to fit the simple Unwrap
, which currently looks like this:
How can I manipulate my original image texture to fit the new UV map from the old UV map? Is there a tool for this in Blender?
Sorry for all the images. I am trying to make this question as clear as possible. If you have questions, please ask me!
normal
to be from roughly the side, and not just projected from the top (causing the problems listed in the question). Will baking the UV map actually help BOTH thenormal
and thetexture
? Or will it only affect the image texture? $\endgroup$ – George_E Dec 15 '18 at 20:58