Simple question, all I want to do is make a cube fall onto a plan in blender game using physics engine. I used to be able to do this but jutt can't get it to work and want to start toying around with it.
2 Answers
- After you put a plane and a cube above it you should add first of all a rigidbody to the cube
- In order to add a Rigidbody to your Cube you have to move to Physics table inside the right menu
- This will allow your cube to fall down.
- After this you have to select your Plane and add a Rigidbody to it in order to make it "solid" and collidable with your cube, so you have to move to "Rigidbody" menu and then select "Passive" to it so it won't fall down for gravity, remember that your cube is "Active", like this:
- I'm not really expert in these kind of things, just starting with Blender, I hope this is the correct way and I hope that maybe this will help you, also I hope that this was corcerning the thing that you were asking about
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$\begingroup$ My blender looks nothing like this, imgur.com/a/mMel556 $\endgroup$ Dec 15, 2018 at 21:22
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$\begingroup$ @ketchupboy2002 Yes sorry, I was using Blender 2.8 the new version, by the way, I added the correct screenshoot for your version, check them now, this steps will allow your cube to fall down and the plane to not fall $\endgroup$ Dec 15, 2018 at 22:12
After adding the rigid body through the physics menu, you can active it through this menu,https://i.stack.imgur.com/UaMIL.jpg