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How would I simulate deforming metal in the game engine? I want something similar to a car crash or a can being crushed. I have tried softbody physics but it does not look like metal but more like clay.

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  • $\begingroup$ Does it need to be physically accurate in real time or is a premade animation ok? $\endgroup$ – Scalia Dec 17 '18 at 21:19
  • $\begingroup$ Preferably realtime. $\endgroup$ – ToshibaSatellite Dec 18 '18 at 19:29

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