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i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position but I want them in the original position so I can apply a different shape key. Is there any way to move it back in place without manually doing so or deleting the shape key? Thanks in advance


marked as duplicate by Duarte Farrajota Ramos, Martin Z, m.ardito, Leander, gandalf3 Dec 26 '18 at 13:39

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  • $\begingroup$ Is it? I believe they have the same solution but this is a more niche case? I'm new to this whole "StackExchange" scene so I don't know what the proper etiquette or procedure is. Should I delete this post? $\endgroup$ – Ayma Dec 14 '18 at 20:42
  • $\begingroup$ Please don't delete duplicates. $\endgroup$ – Leander Dec 22 '18 at 8:54

Try this

  • Select the armature and go back into pose mode.
  • Select the bones you want to reset and hit alt-r to reset rotation and alt-g to reset position
  • $\begingroup$ Thanks for the response.What keys do I need to press for the "-"? Because just pressing "r" is the rotation key bind. I'm new to Blender so I'm not that familiar with all the key binds and stuff. $\endgroup$ – Ayma Dec 13 '18 at 19:10
  • $\begingroup$ Nevermind, it works with "Alt-g", "Alt-r", and "Alt-s". Thanks so much for your help $\endgroup$ – Ayma Dec 13 '18 at 19:12
  • $\begingroup$ I am sorry, I didn't notice that it didnt render my text right. I edited the answer to make it more clear $\endgroup$ – Mr Bell Dec 14 '18 at 15:04

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