i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position but I want them in the original position so I can apply a different shape key. Is there any way to move it back in place without manually doing so or deleting the shape key? Thanks in advance
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$\begingroup$ Is it? I believe they have the same solution but this is a more niche case? I'm new to this whole "StackExchange" scene so I don't know what the proper etiquette or procedure is. Should I delete this post? $\endgroup$– AymaDec 14, 2018 at 20:42
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$\begingroup$ Please don't delete duplicates. $\endgroup$– LeanderDec 22, 2018 at 8:54
1 Answer
Try this
- Select the armature and go back into pose mode.
- Select the bones you want to reset and hit alt-r to reset rotation and alt-g to reset position
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$\begingroup$ Thanks for the response.What keys do I need to press for the "-"? Because just pressing "r" is the rotation key bind. I'm new to Blender so I'm not that familiar with all the key binds and stuff. $\endgroup$– AymaDec 13, 2018 at 19:10
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$\begingroup$ Nevermind, it works with "Alt-g", "Alt-r", and "Alt-s". Thanks so much for your help $\endgroup$– AymaDec 13, 2018 at 19:12
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$\begingroup$ I am sorry, I didn't notice that it didnt render my text right. I edited the answer to make it more clear $\endgroup$– Mr BellDec 14, 2018 at 15:04