0
$\begingroup$

This question already has an answer here:

i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position but I want them in the original position so I can apply a different shape key. Is there any way to move it back in place without manually doing so or deleting the shape key? Thanks in advance

$\endgroup$

marked as duplicate by Duarte Farrajota Ramos, Martin Z, m.ardito, Leander, gandalf3 Dec 26 '18 at 13:39

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ Is it? I believe they have the same solution but this is a more niche case? I'm new to this whole "StackExchange" scene so I don't know what the proper etiquette or procedure is. Should I delete this post? $\endgroup$ – Ayma Dec 14 '18 at 20:42
  • $\begingroup$ Please don't delete duplicates. $\endgroup$ – Leander Dec 22 '18 at 8:54
1
$\begingroup$

Try this

  • Select the armature and go back into pose mode.
  • Select the bones you want to reset and hit alt-r to reset rotation and alt-g to reset position
$\endgroup$
  • $\begingroup$ Thanks for the response.What keys do I need to press for the "-"? Because just pressing "r" is the rotation key bind. I'm new to Blender so I'm not that familiar with all the key binds and stuff. $\endgroup$ – Ayma Dec 13 '18 at 19:10
  • $\begingroup$ Nevermind, it works with "Alt-g", "Alt-r", and "Alt-s". Thanks so much for your help $\endgroup$ – Ayma Dec 13 '18 at 19:12
  • $\begingroup$ I am sorry, I didn't notice that it didnt render my text right. I edited the answer to make it more clear $\endgroup$ – Mr Bell Dec 14 '18 at 15:04

Not the answer you're looking for? Browse other questions tagged or ask your own question.