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I'm trying to calculate to what extent one object contains another in a blender scene. To do this it would be ideal to see if one object is contained in the convex hull of another.

I realise there are simpler less precise ways of doing this using bounding boxes, and I also realize doing calculations with convex hulls can be computationally heavy but I was wondering if something existed?

All I have found so far are methods for generating the convex hull of a single object here but I can't see an easy way of repurposing these for checking the relationship between two objects

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