I need to apply an alpha texture mask over a texture material in order to be transparent in the viewport. As is, it is black in EEVEE.
How do I modify this file to make the viewport show the mask as a transparent in the 3d view?
For it to work I changed the Blend Mode to Apha Clip. That's all it needed for it to work.
Materials tab> Options> Blend Mode> Alpha Clip
Eric, this only seems to work if Eevee is active in all viewports.
For example, if i change one viewport to shaded, then the alpha texture disappears completely from all other viewports. Anyone experiencing this behaviour?