I'm using Blender 2.8 and wanted to change some settings on the viewport navigation. I always wanted some way to navigate in the 3D world like we can with Unreal and Unity. In this new version, I could changed the Walk Navigation mode shortcut to activate when I'm pressing the RMB. (You can do that by going to Veiw >> Navigation, Right clicking on Walk Navigatio >> Add Shortcut, and pressing the RMB)
That works extremly well, but when releasing the RMB, you lose the movement and the camera resets to where it was before. I can press the LMB, so it stays at the same place, but it's anoying to do that all the time. I think that happens just like you cancel an action clicking the RMB.
So, is there a way to cancel the canceling of camera movement by pressing the RMB? Or, is there any other better way to move the camera like that?