I've just started photoscanning some objects with Meshroom and I imported them in Blender. Because some objects have more complex shapes, the software has some minor issues and some bumps and dents appear in the object.
I've tried using the smooth brush in sculpt tool mode, but every time I try to press it, the computer freezes for a couple of seconds and I can't do anything. Meshroom exports the object with a lot of faces (over a milion) and I figured that may be the problem and I added a decimate modifier, but even with this, it freezes.

How can I fix this or what else should I use to repair my objects?

Also, any advice/tips for photoscanning would be appreciated! :D

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  • 2
    $\begingroup$ If you want to sculpt after using the decimate modifier you have to apply it (this is destructive) first. Welcome to Blender.stakcexchange $\endgroup$ – Leander Dec 10 '18 at 18:34

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