Not official: based on own research. Edit: NOTE: icon_geom.blend being "not available" was accurate at the time of posting, but has later changed. Now that file is available on a separate repo (see below)
Two kinds of icon
I think that "the monochromatic icons", the small ones used in menus etc, are not present as separate files in the compiled releases of Blender because they are compiled in the binary code. By the way, they are not necessarily monochromatic: this isn't "forced" in the code, it's just a design choice made for version 2.80.
The ones that you find under
datafiles/icons/*.dat, that come with the built releases, are the (usually colored) ones that are used, for instance, in the tool shelf (see pic below)
So which ones do you want to change?
To change the small "menu" icons
you will need to recompile blender from source after having updated the
blender_icons32/*.dat files in the
$SOURCE2.8/release/datafiles/ folder, and to do so you must first edit the vector image
and then update and
make the icons, roughly following this guide (a bit old but I think still valid)
To change the bigger "tool" icons
I'm not sure how to change the (usually) colored ones that are not compiled into Blender (i.e. the ones that are present as separate
.dat files in the downloaded blender builds). They seem to be generated via this
blender_icons_geom_update.py script that pulls the design from a
icon_geom.blend file that is present in Blender's Library Resources SVN repository.
I've found this message that confirms that the process is currently not documented:
«Currently, it’s just a .blend file that generates the icons.
[...] Once we are more finished with the tools we will probably document how people can do this, if anyone wants to make new icons, or change them.»
William Reynish (billreynish), Apr 28 2018
There is anyway another script:
blender_icons_geom.py that contains a documentation of the pixmap format which could be what you are looking for:
This is a simple binary format (all bytes, so no endian).
The header is 8 bytes:
:0..3: ``VCO``: identifier.
:4: ``0``: icon file version.
:5: icon size-x.
:6: icon size-y.
:7: icon start-x.
:8: icon start-y.
Icon width and height are for icons that don't use the full byte range
(so we don't get bad alignment for 48 pixel grid for eg).
Start values are currently unused.
After the header, the remaining length of the data defines the geometry size.
:6 bytes each: triangle (XY) locations.
:12 bytes each: triangle (RGBA) locations.
All coordinates are written, then all colors.
To answer your question I have just made a short investigation across the repositories and forums, but I have never tried myself to edit these icons.
One thing is for sure: if you do something like
cp brush.gpencil_draw.draw.dat ops.mesh.bevel.dat
the "bevel" tool actually becomes a little pencil (this proves that the "tool" icons are read directly from the