So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will
So what I want, is for the penetrating object to not deform while moving into this "rubber cylinder", while the rubber cylinder does deform and reshape itself to the outer form of the penetrating object. That is, if the pen. object is bigger than the entrance hole ofc.
Also, when the object leaves the "rubber cylinder" I want the outer edges to follow (mid object in picture) and then jump back (right object in picture)
Parenting the size and position of the "rubber cylinder"-entrance to the position of the penetrating object would work i guess, but I think it'd create problems when the pen. object enters from another angle (not perpendicular to the entrance). I just read another post where someone mentions Vertex Weight Proximity modifier in a combination with a cast modifier. Don't know if thats gonna work yet. Couldn't find the time to test it.