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I have created a simple grid with a wave modifier, It looks like this right now.

I want to have the wave be manipulated by audio. does anyone know how i can import audio tracks into blender and have it "communicate" with the wave modifier?

using animation nodes this is how far i came:

enter image description here

Nothing is happening any tips

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There is two ways I know.

Set a key on a parameter of the modifier, and use the Bake Sound to F-crurve. But it's really limited.

Or use Animation Nodes which has actual precise animation controls an hu_ge possibilities based on sound.
Actually, in its Bake Sound node documentation, you can see an example setup looking like what you want:

demo gif

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  • $\begingroup$ The nodes seem like a great option, but as a newby how do i insert one of these nodes? i just see nodes that correspond to textures $\endgroup$ – Juriaan Dec 7 '18 at 15:17
  • $\begingroup$ Check the Animation Node link I provided, everything needed is explained there. $\endgroup$ – L0Lock Dec 7 '18 at 15:23
  • $\begingroup$ I updated my question, do you know what's wrong with my setup? $\endgroup$ – Juriaan Dec 7 '18 at 15:48
  • $\begingroup$ you forgot to check the Mesh Data in your Mesh Object Output (far right node). $\endgroup$ – L0Lock Dec 7 '18 at 16:00
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    $\begingroup$ @Juriaan Also, if you are using version 2.1, connecting the edge indices is a must. So, make sure you do. $\endgroup$ – Omar Emara Dec 7 '18 at 16:02

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