I have this in local mode

enter image description here

I created face orientation axes Now I have this in custom(face) mode I need this in local mode enter image description here

I found the answer It consists of 7 steps Orient local axis to match mesh's shape How can I do it faster?



How have you rotated the cube?

Local transform orientations do follow the object's transforms.

But If you've rotated the cube in edit mode instead of object mode, then you have rotated only the mesh inside the object. Not the object itself, which rotations haven't changed.

  • $\begingroup$ Yeah I know that it happens when you rotate in edit mode, but i've already done it. I've rotated it in edit mode and now I need axis like on second image. Cube is just for instance. I have more complicated objects and I need to make their axis for animation $\endgroup$
    – Yuliana
    Dec 7 '18 at 14:01
  • $\begingroup$ Well, there aren't faster ways than the one you already found I'm afraid. Except avoiding this situation from the beginning, or correcting the object's orientation. $\endgroup$
    – L0Lock
    Dec 7 '18 at 14:38

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